Vérifié [AJR] Advanced Jewelry Robbery - Another way to earn money illegally

pandafit

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Merci bg pour le leak
 

MamaSheep

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merci, beaucoup a toi pour ton leak
 

Grootchoc

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je ne trouve pas le lien de téléchargement
 

Grootchoc

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
j'adore
 

Was3bi

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
kkkkkk
 

zodezodezode

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Merci Beaucoups c'est sympa toi
 

MagiCarpe24

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
merci
 

yigitalp

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LeMecVivantsecond

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
.
 

yigitalp

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Merci bg pour le leak
 

irone

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trop bien ton addo mec
 

Lililatite

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merci super addon très utile
 

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
Incroyable merci
 

Annonyme

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Propre merci à toi tu gere !
 

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
 

LEVEGAS

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
nickel.
 

poulat977

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Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

Si le voleur parvient à échapper à la police, il doit utiliser un téléphone portable (inclus) pour appeler le revendeur du marché noir. Sur appel, une position de revendeur ALÉATOIRE sera donnée au voleur pour le dépôt des bijoux, afin d'empêcher la police de garder/camper les positions des revendeurs. Le croupier restera dans cette position donnée au hasard pendant un certain temps. Il ne peut y avoir plus d'un concessionnaire actif sur la carte à la fois. Tous les joueurs essayant d'appeler alors qu'un croupier est actif seront informés de l'indisponibilité du croupier.

Un système de négociation est en place. Une fois que le voleur rencontre le revendeur, le joueur doit négocier les prix des bijoux. Si le croupier n'est pas satisfait de l'offre du voleur, il disparaîtra.



Conditions de vol
3 conditions doivent être remplies avant qu'un vol puisse être initié.
  • Il doit y avoir suffisamment de police sur le serveur.
  • Le joueur doit faire partie d'une équipe/d'une tâche autorisée (cela peut être désactivé pour permettre à toutes les tâches de voler).
  • Le temps de recharge du vol n'est pas en vigueur. (Le temps de recharge est configurable.)
Styles de vols

  • La manière brutale - Le voleur brise le verre avec l'outil requis (un marteau est inclus, vous pouvez également ajouter d'autres armes dans la configuration), sans penser aux alarmes. Dès que la vitre est brisée, la police du serveur est prévenue.
  • La voie silencieuse - Le voleur brise toutes les alarmes, puis procède au vol. La police est avertie sur une minuterie après le bris de verre. (La minuterie est configurable.)
Caractéristiques
  • PNJ marchand du marché noir
  • Une entité sac à dos visible
  • Une entité marteau
  • Une entité de téléphonie mobile
  • Alarmes et armoires cassables
  • De nombreux modèles personnalisés
  • Animations personnalisées
  • Configuration en jeu limitée
  • Tout est configurable pour s'adapter parfaitement à votre serveur
  • Un système de notification personnalisé
  • HUDs basculables (les serveurs plus sérieux peuvent simplement désactiver tous les HUDs)
Langues prises en charge
  • Anglais
  • russe
  • Français

ck5AoyE.png





WHc1NsE.png




  • Prenez l' outil de vol avancé avec votre arme à outils et placez toutes les positions des entités / PNJ. Vous avez également accès au menu de configuration.
  • Certaines petites choses doivent être configurées dans un fichier lua :
  • vol-avancé \lua\vol-avancé\sh_config.lua
  • vol-avancé \lua\vol-avancé\sh_lang.lua
  • vol de bijoux avancé \lua\bijoux-vol\sh_lang.lua
  • vol de bijoux avancé \lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
merci
 

Skaysioo

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5 Mai 2021
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
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sweyzz

l'Actif 🥉
Level 1

Torrents Stats

Messages
16
J'aime
1
Trophées
46
Inscrit
22 Janvier 2023
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
 

zNyXx

Master 🏆
Level 2

Torrents Stats

Messages
76
J'aime
2
Trophées
788
Inscrit
7 Février 2016
Leak of [AJR] Advanced Jewelry Robbery - Another way to earn money illegally
Description

The player who has initiated the robbery must collect as much jewelry as he/she can. The backpack does have an encumbrance system. The more you stuff in the backpack the more it weighs. Which in turn reduces player speed. If at any moment the robber’s backpack is intercepted by police, the player who intercepted the bag will earn a percentage of the total backpack’s value. (Percent value is configurable.)

If the robber successfully evades the police, he/she must use a cell phone (included) to call the black market dealer. On call, a RANDOM dealer position will be given to the robber for the jewelry drop off, as to prevent police from guarding/camping the dealer positions. The dealer will remain in that randomly given position for a certain amount of time. There cannot be more than one active dealer on the map at a time. Any players trying to call while a dealer is active will be notified of the dealer’s unavailability.

There is a bargaining system in place. Once the robber meets up with the dealer, the player must negotiate jewelry prices. If the dealer is unhappy with the robber’s offer, he will disappear.



Robbery Conditions
3 conditions must be met before a robbery can be initiated.
  • There needs to be enough police on the server.
  • Player must be in an allowed team/job (This can be disabled, to allow every jobs to rob).
  • Robbery cooldown is not in effect. (Cooldown is configurable.)
Styles of Robberies

  • The brutal way - The robber breaks the glass with the required tool (a hammer is included, you can also add other weapons in the configuration), without thinking about the alarms. As soon as the glass is broken, police on the server are notified.
  • The silent way - The robber breaks all alarms, and then proceeds with the robbery. Police are notified on a timer after the glass breaks. (Timer is configurable.)
Features
  • Black market Dealer NPC
  • A visible backpack entity
  • A hammer entity
  • A cellphone entity
  • Breakable alarms and cabinets
  • Many custom models
  • Custom animations
  • Limited in-game configuration
  • Everything is configurable to perfectly fit your server
  • A custom notification system
  • Toggleable HUDs ( more serious servers can just disable all HUDs )
Supported Languages
  • English
  • Russian
  • French

ck5AoyE.png





WHc1NsE.png




  • Take the Advanced Robbery Tool with your toolgun, and place all entities/npc positions. You also have access to the configuration menu.
  • Some little things should be configured in a lua file :
  • advanced-robbery\lua\advanced-robbery\sh_config.lua
  • advanced-robbery\lua\advanced-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_lang.lua
  • advanced-jewelry-robbery\lua\jewelry-robbery\sh_config.lua
[<b>Contenu masqué</b>]
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